Nothing spectacular yet. Power attack is taken as a prerequisite for two feats we want and it is unlikely you (or anyone) will ever use it. Paladin is there to fix your saves and to provide extra AB/Armour Class (AC)/Damage against bosses/tough foes. Doesn't do anything spectacular, but should be a smooth run. Had to be done. Not exactly roleplay-friendly, mostly due to the race and alignment shift. Also they're feat-starved compared to fighter. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. New comments cannot be posted and votes cannot be cast. Good Armour Class (AC) throughout the game. Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Paladin is skipped. Thats nice, I suppose. And I selected the Kukri weapons Finesse. Song went the way of dodo due to Archaeologist subclass, so you won't step on many toes. Wait till you get a decent one. Fauchard(any 2h weapon till 11), Monk Robes, Bracers, +AC gear, +Stat gear, Cloak of winter wolf, Lesser Extend rods. Likes having an Alchemist in the party for Shield spell. Level 18 We get Cloud. With trips and all that, should be around 400 damage per round (DPR). Has Shatter Defenses. Grab agile pick under Old Sycamore and then Agile Rapier from Stag Lord henchmen. Dex to AC which also improves offense and damage. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? Use Gather Power to reduce the burn. Every bit of Attack Bonus (AB) counts there. Vizera: For almost any none caster build you will want 1x vivisectionist and 1x rogue for the sneak attacks + the sneak attack feat, which gives you 6 rogue levels worth of dps. This build is current to November 19, 2019. Mobility and Athletics are a good choice due to no armor. Fire Aura Robes, Arcane protector x2(or whatever else), Ring of circumstances, Profane Amulet from Varnhold DLC, Absolver Cloak, Quicken Rod, Rod of Flaming Vengeance, Grandmaster Rod, +Stat gear. Make him tanky or more of a damage dealer? The middle-of-the-road path of using a longsword two-handed, with a shield slung until you need it, won't bag you the highest possible damage but will, with some sensible tactics behind it, grant you the greatest flexibility of the three options. Aldori provides some extra feats, AC and Attack Bonus (AB). Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. Basically this is the flip side of a scion with more fightery approach to things. Can be done as any race that has Strength (STR) boost. There is no way for monk to contend with that. New comments cannot be posted and votes cannot be cast. Arcane weapon youll likely use is Axiomatic+Bane. I chose Kama because only decent Sai I found was agile. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. The latter option will take up most of your feats. Main Ki Powers are Extra Attack and True Strike. or does it not matter? Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. 19/14/14/10/11/7 and no Persuasion for those. Can also be longsword or whatever 1h you fancy. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). Has to rely on another alchemist or wands for shield before 14-15. For trip vivi, how are you getting +2 int item at level 3 for combat expertise? To the tanky part. The game being so new there are not alot of builds out yet. Many thanks. There is a Bear Form scimitar in the game; you can make use of that as well. Use keen from arcane weapon instead. It's not too different from how you build any two-hander. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. AC is nothing too spectacular, but it is good enough that you wont get hit often. Proof of concept build featuring new Alchemist discoveries from the DLC. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Will give you Bane Blade, so that's good. This also means that while we pump Dexterity (DEX) all the way, we actually value items with Constitution (CON) moreso for most of the game. Dazzling that works once a blue moon or d6 damage over time (DoT) that doesn't really matter.Hare would be a valid alternative, but initiative doesnt really matter for this one. Two things: I'm a fan of hospitaler. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). There you have it. Borrow Tartuccios Crossbow for a bit. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Has quite a lot of attacks. +Stat belts and hats. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Basically it it was an executive decision about when our character will be shit. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. Press J to jump to the feed. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. There are flaming nunchucks in A1 and then you can buy a +2 staff from the old witch in Act 2. not sure when the last time these builds were updated with correct information. Good option for a blind run. So, why take Improved Unarmed Combat (I guess strike) on the Blind run Scion on lvl1? Shatter and arcane accuracy will take care of things. Aspect of the wolf allows for free trips. Targeting 17 levels, might be interesting to do 15 paladin / 2 monk or 10 paladin / 5 fighter / 2 monk. Generally it means we just get a lot better at actually killing things. With the assistance of buffs and outflank you will hit reasonably well. Keep a dagger on you in case you will need to burst something with Shocking Grasp. This build is current to October 27, 2018. Its a nice way to keep sneak attack and studied target progressing. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Has Seize the Moment more for himself than his party (I tend to take it on everyone by 9) so they will give him even more attacks. Unholy. Expertise and Fighting Defensively cut into your Attack Bonus (AB), so only turn it on if you are swarmed and need to tank. You can miss most things in the game and still be in a decent enough shape. Scimitars have nice synergy with Magus, so here we go. Bad UI design. Good Mercys to take: Fatigued, Exhausted, Blinded, Paralyzed. Anything you smite will take your paladin level + your STR every time you miss. +5. What may I have done wrong? Extra attack per round goes a long way. Weapon and shied are two weapons in total. Shambling Mound is okay in a pinch. The Noble Assasin build works amazing on a mercenary as well. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Combine that with Shatter Defense to debuff the enemy. Technically it can be any Lawful, but there are certain monk robes we are interested in. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Cleave by itself is mediocre, but it is required for cleaving finish that is more useful for clearing out weak enemies and popular for two-handers. Any advice for feats or abilitie combos ect.? We already drown in Attack Bonus (AB) between our spells and smites. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. Finally, Angel-kin Aasimar is the perfect race for a Paladin because of the +2 to Str and Charisma and their ability to get the Wings feat (+3 dodge AC and ignore difficult terrain). Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! ), and a Level 14 pet (buffed by our team feats). As a Paladin you should get a CHA of 14 or 15. Cant be done as a merc. Your damage will be more than fine as well. Very simple and abusive build fit for Unfair. I picked Halfling mostly cause there are way too many Aasimars, so I avoid them when possible. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Suggestions on starter stats? Cant be done on any other race; you need dem wings. Level 8 we finally get to fire. Spilled some awesome sauce on saint. They are either your get-out-of-jail-free cards, or additional damage per round. At least an alchemist to buff AC of your doggo. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Easiest CC combo in the game as it forces loads of saves. And damage spells too if you need something on the level. We get most of our damage from Strength (STR) stacking. There is just no real way to stack both AC and Damage on monk. Optional. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! Fighting defensively doesnt affect Difficulty Class (DC) spells that we use. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). It's like having a second MC with less carry weight. You can even consider adding to the above with further crowd control by dipping a level of thug (so intimidated enemies panic). Bites from different sources should not stack, but they do in this one. Otherwise buy one in your capital. Can reach 70AC with buffs. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Grease and Web will help you solve early-game. Welcome to the Pathfinder Two Handed Paladin Build. They do more harm than good this time around. Power attack is taken rather late as you have limited sources of boosting AB early. What deity for noble assassin? The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The rest doesnt matter. Automatic Dazzle from Level 14 and hes good at it too. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Use crossbow until Level 5. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Pretty roleplay-friendly. Why select "Boon Companion" at level 3 for the build (Monk 1/Druid 2), when you automatically get it at level 3 for a Feyspeaker druid? Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. Travel domain is mechanically the best. Best armor you can find. Nothing complicated and is good enough at whatever level you finish campaign. Doesn't matter much which Infusion we take here. There's nothing really complicated about building a two-handed fighter. I chose early levels. No fun allowed. Damage is nowhere near what some other classes can pull off. It was the first character I made in kingmaker. Maybe higher if you want to dump stats but your cha should be good, but not better than your strength. Thug is there to Frighten enemies, add more sneak dice, and offer evasion and Uncanny Dodge in one neat package. If we get focused we will die flat-footed or not. First of all you really-really would love alchemist in the party. Earlygame you support a pet and try not to facetank too much. Especially if you don't have someone with a lot of free time to Dazzle. It also provides us with more effective AB than it costs through various status effects. Totally is not your healer. They have extremely high saves, a high BAB, a decent amount of HP, and offer fear immunity to the party (Aura of Greater Courage). The rest hardly matters. An average female halfling is roughly 30 pounds. Lore(nature) is okay as well. The way to deal with it would be to go with the party of three or four. Punishes tripped enemies hard. Its a tanky paladin you always wanted with good sustain and utility. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also some free True Strikes are not wasted on us. . Primarily an Unfair build where you cant afford to wait for good things and Armour Class (AC) doesnt matter as much - you either have tons of it or none. UMD is nice for shield wands, if you dont have Alchemist in the party. Glaive, Fauchard (exotic), etc). (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. General plan when you get there is as such: decide if you want to murder them in melee or with spells/breath weapon. For tempo 1AC. Still, not what most dungeon masters would allow. You fight with an aldori dueling sword. With Legendary Proportions on, doesnt need Gyronna to reach 70AC for Unfair. Seize the Moment can't be replaced so easily - you decide. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. I'd take it for solo or if I didn't have a bard with dirge. Monk robes, AC gear, Stat Gear. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Weve taken Leopard mostly cause it gains AC/AB/Damage from just one Cats Grace, so we can have buffs too. So what is the best way to build a straight up 2 handed fighter? I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. Build options? Scimitars have nice synergy with magus, so here we go. Just remember that in Pathfinder Paladin is STR and CHA for casting. Monk robes, Bracers of Armor, +AC items, +Stat items. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Important Alchemist Spells: Shield, Lesser Restoration. There is no reason to go anything but human. You have 13 spare points. Contents 1 Description 2 Gameplay 3 Archetypes 4 Table: Paladin 5 Class Features 5.1 Paladin Proficiencies 5.2 Alignment Restriction 5.3 Deity Selection 5.4 Smite Evil 5.5 Divine Grace 5.6 Lay On Hands 5.7 Aura of Courage 5.8 Divine Health 5.9 Mercy 5.10 Channel Positive Energy 5.11 Spells By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. Persuasion is the most important; do what you want for the second skill. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Optional. For more information, please see our Has crowd control (CC) effects for every save, Attack the lowest. Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing, Slayer - Outflank // Menacing > Intimidating Prowess, Slayer - Improved Two-Weapon Fighting (+4 Dex item) // Menacing > Shatter Defenses, Bard - Greater Two-Weapon Fighting(+6 Dex item)* // Crippling Strikes, Dragon Disciple - Double Slice // Blindfight, Slayer - Accomplished Sneak Attacker // Menacing > Dreadful Carnage, Persuasion, Mobility 3, Athletics 1, Stealth 1, Monk - Dodge // Weapon Focus: Claw // Crane Style, Magic Fang, Acid Maw, Faerie Fire, Longstrider, Aspect of the Bear, Barkskin, Natural Rhythm, Cats Grace, Bulls Strength, Magic Fang (Greater), Mirror Image, Spike Growth, Resist Energy (Communal), Thorn Body, Echolocation, Displacement, Protection from Energy (Communal), Aspect of the Wolf, Geniekind, Greater Invisibility, Summon Natures Ally VI, Cure Light Wounds (Mass), Vanish (4), Mirror Image (6), Displacement (8), Greater Invisibility (10), Heroism (Greater) (14), Mobility 4, Trickery (Max), Knowledge: Arcana 4, Persuasion 1. So with all that said, I'd always recommend going for damage in a Paladin. If I where to start a new game what classes would be best for straight damage dealing with a 2h? Just get your fast pet out there and kite stuff around those. Good AB from different sources. Any good advice for building a 2h Paladin? So I say go for it if you are leaning that direction. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Well, I guess I meant more off-tank compared to Valerie. Shatter Defenses is there to help us with AB penalty from power attack. Alternatively, you can go for Fauchards. You're pretty feat limited, but I recommend getting power attack, dodge, outflank, and heavy armor focus first. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Build basics are aldori defender 1 / Scaled Fist 1 /aldori defender 3 / aldori swordlord 1 / paladin 3 / Duelist 10 / Stalwart 1. Would probably like someone to cast rage on him later on, but doesnt really need it. If taking human: 7/18/13/10/7/19. Will be easy with Shatter. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader.

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